Overall Rating: 9.5/10
Replay Value: 8
D20 Roll for Non-Nerds: 18
Playtime: I've played ~20 hours, and have gotten through the first pass of the first 4 episodes and nearly finished finding the secrets in a reply of Episode I
![]() |
Fleeing from Fluffy is an exciting "minigame" in Episode I |
Games like Doodle Jump and Angry Birds are transitory in nature -- sure, there is a progression and a storyline, but they operate more like many tiny one-shots than one larger, fluid, game.
LEGO Harry Potter is, at its core, an RPG. It tries really hard to break each of its four "episodes" (the first four books of the series) into shorter chapters, but the fact is, it would be really, REALLY difficult to play on the subway, not only because you'd definitely need a seat, but because any chapter you don't make it to the end of before quitting the game doesn't save your partial progress.
![]() |
Using a spell to discover hidden secrets is fun! |
Because of the familiarity of the books (to most of us, anyway), LEGO Harry Potter has a really good sense of continuity and flow. Some elements have changed around a little to make it work in a video game setting, but overall, the story is the same so you know what's coming and what's in store.
Gameplay is extremely easy. Sliding your finger toward and enemy or an errant bookshelf will blast it apart, leaving lots of lego "studs" that disappear after a short time but are collectible toward your totals for each level.
You start each level as Harry, or sometimes a combo of Harry/Ron or Harry/Ron/Hermione. In replay mode you can pick anyone you want, but the Story mode limits you to the characters present in the books.
![]() |
"Wizard Chess" instead tests your memory from previous Potions minigames! |
Like some of the best RPGs, LEGO Harry Potter is an excellent mix of puzzles, hack and slash, clue-finding and patience/dexterity with sneaking levels that keeps you on your toes. It's filled with tons of mini-games: memory, design duplication, potion-making, that gives one the satisfaction of playing a game like Hotel Dusk or Cooking Mama within the Harry Potter genre.
It's not a difficult game, but it's not so easy that it's dull. I'm impatient, so the levels where you have to hide from prefects by waiting and timing your moves while watching the Marauder's Map were tougher for me, while I thrived on the puzzle-deducing levels.
![]() |
Hagrid found a Chocolate Frog card! |
As the episodes progress, you learn more spells, but there are lots of puzzles and extras in the early levels that you need advanced spells to unlock, encouraging the gamer to go back and replay the game in order to collect these things: Blocks, Wizard Hats, and Chocolate Frog cards -- that allow you to unlock special features in the "lobby" of the game, the Room of Requirement.
Replay is actually quite fun. You can customize your own LEGO wizard, or play any character you've unlocked -as Ginny Weasley or Lupin or Lucius Malfoy. There are some realistic limitations, and so you can't push huge items until you've unlocked a character like Hagrid or Dudley to muscle them about. Dudley can't cast spells, nor can Filch, but it is fun to see what they DO have access to do.
Similarly, once you unlock Moaning Myrtle or any of the other ghosts, you can access a whole host of secrets because you can go through gates.
![]() |
Reconstructing a clock that I can later blast for coins |
LEGO Harry Potter therefore gives a wonderful mix of challenge and curiosity, but is at the same time easy to play and not terribly stressful. There are some touchpad-related gaming issues, especially while "jumping" that can be frustrating on some levels with falling platforms, but they don't diminish from the game experience as a whole.
No comments:
Post a Comment